Maya Rigging: Solving Double/Triple Transformations

I just had to post this as it saved a lot of work for me the other day.  I went under a lot of rigging problems with double and triple transformations under a unique scene we had to build out for our film.  In my case, I had cluster groups controlling lattice “levels” and then grouped and parented to controls for each level.  When rotating the controls, I ended up getting crazy results.  Watching this awesomely, simplified video helped me out greatly for finding a solution to my unique situation.

Zeth Willie also has some other awesome tutorials and cool procedures that I have yet to get through for animation and rigging.  You can find more here on his blog:

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